Fabbula is a cultural practice dedicated to the idea of worlding with digital media such as game engines, XR, metaverse and livestreams. With teams in Paris, Arles and Barcelona, we advise public and private organizations on their immersive futures. We curate exhibitions, represent artists, produce virtual worlds and immersive fabulations.
CURATION & COMMISSIONS
We curate art shows and festivals such as Octobre Numérique Faire Monde in Arles, Les Ailleurs and Devenirs Terrestres at La Gaité Lyrique, Palais Augmenté at the Grand Palais and Incarnations at Rencontres d’Arles.
We also publish printed, video and audio editorials about worlding and fabulation in the virtual age, such as the latest issue of Klima magazine. We regularly run workshops and lectures in art schools such as ECAL in Lausanne, ERG in Brussels, ENSAD in Paris, Le Fresnoy in Tourcoing and Sciences Po Paris.
We sometimes produce immersive artworks, translating radical thoughts into multi-sensory experiences with our curatorial programs such as Worlding with the trouble. Our recent productions include May the moon meet us apart, may the sun meet us together by Rindon Johnson, Flowers for Suzanne Clair by Lauren Moffatt, and Phonocene by Vinciane Despret, Mélanie Courtinat, Antoine Bertin and Fabien Siouffi.
Currently the studio works with Sosa on the production of their new work in Augmented Reality
We consult for public organizations such as Institut français, CNC and regularly help immersive studios and producers on special projects. We increasingly advise on management and investment strategies for stakeholders seeking to create an inclusive and durable world with the virtual.
We also organize professional events and conferences on new mediums such as games, XR, blockchain, AI and virtual worlds, such as the Rencontres du Virtuel in Arles and the Journées d’Ouvertures of Octobre numérique, intended to share valuable insights and foster trans-disciplinary collaborations.
In 2016, Fabbula was born from the intuition that virtual realities are a practice ground for worlding a “thicker present”, opening up outcomes in the actual world. In the hands of contemporary artists and thinkers, immersive experiences and virtual worlds become speculative fabulations with great transformative potential. Inspired by contemporary thinkers such as Vinciane Despret, Donna Haraway and Bruno Latour, Fabbula supports experiences and worlds who have us rethink human inheritances, develop profound relationships with the non-human and help us journey away from anthropocentric worldview and politics.
Fabbula is the brainchild of Fabien Siouffi, a 20 years experienced international executive in the interactive entertainment sector (Activision-Blizzard, Electronic Arts, Rockstar Games), now gone indie and focused on giving a voice and platform for artists, thinkers and visionaries working with immersive media.
For her design graduation at Duperré, Aurore was already fabulating within a virtual world. She joins Fabbula in 2018 after stints in creative studios working across art direction, video and graphic design. Here, she juggles with hats of Art Director, online galerist and commissioner for Fabbula projects, in particular initiating the Worlding with the trouble and Give me some space curatorial platforms.
After stints at Hermès and Arter, Vincent worked for years as a UX designer for offline and online experience. The urge to develop virtual worlds where alternative perspectives and utopias are made tangible led him to join the Interactive Experiences & Game Design curriculum at Gobelins, where he is developing Cruiser, his experimental VR experience.