About us

Fabbula is a cultural practice dedicated to the idea of worlding with digital media such as game engines, XR, metaverse and livestreams. With teams in Paris, Arles and Barcelona, we advise public and private organizations on their immersive futures. We curate exhibitions, represent artists, produce virtual worlds and immersive fabulations.

What we do


We curate art shows and festivals such as Les Ailleurs and Devenirs Terrestres at La Gaité Lyrique, Palais Augmenté at the Grand Palais and Incarnations at Rencontres d’Arles. In October 2021, we co-organized a new festival in Arles dedicated to artists and metaverses, called Octobre Numérique – Faire Monde,

We also publish printed, video and audio editorials about worlding and fabulation in the virtual age, such as the latest issue of Klima magazine. We regularly run workshops and lectures in art schools such as ECAL in Lausanne, ERG in Brussels, ENSAD in Paris, Le Fresnoy in Tourcoing and Sciences Po Paris.

We sometimes commission immersive artworks, translating radical thoughts into multi-sensory experiences with ou curatorial programs such as Worlding with the trouble. Our recent productions include Flowers for Suzanne Clair by Lauren Moffatt, May the moon meet us apart, may the sun meet us together by Rindon Johnson, and Phonocene by Vinciane Despret, Mélanie Courtinat, Antoine Bertin and Fabien Siouffi.


We consult for public organizations such as CNC and Institut français regularly help immersive studios and productions on special projects. We increasingly advise on management and investment strategies for stakeholders seeking to create an inclusive and durable world with the virtual.

We regularly organize professional events and conferences around gaming, XR, NFT and Metaverse, such as the Rencontres du Virtuel in Arles and the pro days of Octobre numérique, intended to share valuable insights and foster trans-disciplinary collaborations.

Who we are

In 2016, Fabbula was born from the intuition that virtual realities are a practice ground for worlding a “thicker present”, opening up outcomes in the actual world. In the hands of contemporary artists and thinkers, immersive experiences and virtual worlds become speculative fabulations with great transformative potential. Inspired by contemporary thinkers such as Vinciane Despret, Donna Haraway and Bruno Latour, Fabbula supports experiences and worlds who have us rethink human inheritances, develop profound relationships with the non-human and help us journey away from anthropocentric worldview and politics.



Fabien Siouffi

Fabbula is the brainchild of Fabien Siouffi, a 20 years experienced international executive in the interactive entertainment sector (Activision-Blizzard, Electronic Arts, Rockstar Games), now gone indie and focused on giving a voice and platform for artists, thinkers and visionaries working with immersive media.


Hubert Larenaudie

A game industry veteran with more than 20 years C-level experience in leading gaming companies, Hubert joins Fabbula to spearhead its development in management consulting and investment advisory. Former President and COO of video game unicorn Voodoo, he was previously based in Singapore where he was APAC President for Unity Technologies. Prior to this, he was President (Asia) for Take-Two Interactive, President (Online Gaming) for Electronic Arts, and President (Asia Pacific) for Activision Blizzard.


Victoire Thevenin

Victoire joins Fabbula in 2020 and brings with her years of experience in international sales of arthouse cinema at MK2 and VR productions at MK2 VR. Lately she has been the director of the VR Arles Festival and residency, a role she continues to hold at Fabbula. As a primary contact of institutions, Victoire plants the seeds of Worlding with online and offline.


Aurore Kinzonzi

For her design graduation at Duperré, Aurore was already fabulating within a virtual world. She joins Fabbula in 2018 after stints at Groupe CCC and Golgotha. Here, she juggles with hats of Art Director, online galerist and commissioner for Fabbula projects, in particular initiating the Worlding with the trouble and Give me some space curatorial platforms.



Let’s work together